Choosing a scene is the most important creative decision to make in this project- we need a scene complex enough to be interesting but not one that would absorb all our triangles or time. To compensate for this we wanted a scene that had incredible presence and mood, with interesting light and composition. With this in mind we made individual random mood boards that we then brought back together for discussion. We discussed how we felt about anime or cartoon rooms as some of them had interesting light and shape, but eventually decided we wanted to air on the side of realism. We made this decision because we didn't want to put something that had already been stylized and put in engine back into engine. We also felt the scene that left more overall impact while still being feasible were the realistic ones.
Once we narrowed our choices the one that
stood out was a shot form ‘Guardians of the Galaxy’ that I found, we felt it
had an interesting challenge with the grids and the light shafts, as well as interesting
texture potential and a shot that leads you to a solid focal point of the
scene. The beams frame the light in the middle and we felt this would make for
an aesthetically pleasing scene. With
this in mind we presented our idea to the 'dragons den' and were advised to reconsider based on the
bland brown colour palate. We felt the texture and lighting were enough to make
the scene stand out however soon resigned back to our search that combined what
we liked from Guardians and a scene
with an interesting colour palette.
It was an important point that was made though, when we reflected on our original moodboards, they truly were overwhelming brown and dull. They had interesting compositions, sure- but did they stand out? Not really, not in the way we needed our scene to stand out. We were advised to look at influential artistic movies from the past like Space Odyssey, that was simple yet effective because of its contrasting colours. Also to disregard any personal attachment we had to the moves themselves, and look at them purely objectively and expand our search to movies we hadn't heard of/seen, or even considered watching before.
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We originally got to the point where we
were choosing between two scenes:
Both of these scenes were solid choices-
once was hindered by over complication and the other by simplicity- we had just
come to the decision to do the one on the left, when I stumbled upon our Star
Wars scene, it had the style and character of a retro bar but with the sci-fi
chrome textures and lights that I love so much. It was oozing with potential
and there was enough individual assets to slate the needs of six ambitious
group members. We returned to the 'dragons den' with our scene, armed with colour picks and grey scale studies. We felt it was the strongest scene we’d found that had exactly what we
needed. The colours and lights kept the
scene bright and interesting enough without dominating it. Another beauty of our scene is it uses so many
repeated and instanced models which means our scene has the potential to look far larger and
complex than our other choices. We knew the scene would be challenging but were
more than prepared to tackle it regardless, the ‘difficulties’ simply served as
an excellent opportunity to learn new technical engine skills.
To our enormous relief- the choice was approved and with apprehensive optimism, we move onto the next step.
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