So all's well as long as those propellers rotate, Which they do- ha! I'm so pleased!
Oh- also: DMU 3rd years absolutely rock, they helped me out loads getting these things going and showing me how to work timelines. Really appreciate it!
I also got the bullets shooting out of both barrels, which was some pretty simple stuff, although it did give me some really weird bullet problems. There was a whole day spent constructing and reconstructing my turret because my bullets weren't firing. Turns out the second barrel collision box was screwing with where the bullets spawned, so they weren't going anywhere, so I had to remove the collision on the barrels, and I staggered where the two bullets spawns were for each barrel so they didn't collide with each other and make a terrible mess. Getting the gun working was pretty sweet though, it felt more powerful than the single and helped compensate for my tiny puny bullets.
The turret now follows you around at a slightly slower speed so the player can kite the turret and keep out of range, or choose to engage. It will also always rotate around you to try and stay in front of the player. I felt like a total pro after getting it working, maybe the hours could have been techincally better spent polishing textures, but the blueprint and overall confidence boost this gave me I feel- on a personal level- was way more valuable.
So project over- feel good, bring on the character project.
Edit2: Noticing it's not showing up on preview, if it doesn't for you either, here's the link;
Edit3: I take it back, there IS sound, and it's really loud, so preemptively turn it down...